"This pesky hero keeps coming by to try and steal the dungeon's treasure! Each time they come back they're stronger than before. Make the dungeon stronger and keep the hero from looting our treasure!"




Before the hero enters the dungeon, you can upgrade and rearrange the rooms in the dungeon with a variety of monsters and traps. Each time the hero is slain in the dungeon, they drop their gold. Use the gold to keep your dungeon strong enough to fend off the hero and defend your treasure.

Gameplay tips:

  • Keep an eye on the hero's growing stats! The more a hero faces a certain monster/trap, the more they'll learn from it; increasing their defenses against them permanently.
  • Design as you like! Feel free to rearrange your dungeon rooms to fit any strategy, even sell them back to make room for a new trap!
  • Fast forward is a timesaver! Toggle on/off the fast forward button to watch the hero fall to your dungeon at an even faster rate.




This game was made for the Ludum Dare 50 to the theme of "Delay the Inevitable".

Developed by Rubber Ducks:

Daniel MacCormick, Alain Sangalang, Bo Yu

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorRubber Ducks
GenreStrategy
TagsDungeon Crawler, Ludum Dare 50, Pixel Art, Singleplayer, Tower Defense
LinksLudum Dare

Comments

Log in with itch.io to leave a comment.

(+1)

Very Fun! Slight balancing Change, most of the hero's equipment gives them resistance to fire. Unless fire is just intended to be bad, it would be nice if it were more spread out. Another "Cool" (Idea more than a request) thing would be if the traps did different things. But, as a unity dev myself, I know how hard that can be to get right. Still, great game!

Thanks for playing and for the great feedback! Those are some awesome ideas! We'll definitely keep that in mind as we expand! :)